If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.

  • Gargleblaster@kbin.social
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    1 year ago

    Baldur’s Gate 3 is certainly the latest and most prominent example, but Elden Ring, both Breath of the Wild and Tears of the Kingdom. The Witcher 3. The Last of Us Part 1 and 2. No cash shops, substantive DLC, if there is any.

    And what do all those games have in common?

    They’re solo games.

    It’s PvP and MMOs where you can purchase an advantage, show off your bling, or purchase expansions to get a head start on the competition. That is where the microtransaction infestation occurs.

      • EremesZorn@beehaw.org
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        1 year ago

        No, you’re right, it’s all of them. Ubisoft is one of the worst perpetrators of this shit actually. Far Cry games having an online shop is so unnecessary.
        Edit: In fact, they’re so bad they attempted to implement NFTs in Ghost Recon. Like… what?
        That didn’t last though.

        • vanquesse@lemmy.blahaj.zone
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          1 year ago

          the nft implementation in breakpoint was so bad that it seemed like it was missing the point on purpose. It was just different serial numbers printed on a helmet and the rarer the helmet the more play time you had to have on your account to actually wear it. So the nfts were barely unique, didn’t look cool and you couldn’t just buy whatever to show it off. Respect to the devs that managed to pull this off when execs asked for nfts.