Are you willing to give up 1080p screens and 16-bit/44.1kHz sampled music? Or how about languages that can’t be represented in ASCII, much less Latin-1? Because handling those take up way more space than code.
I have. Still small compared to the images and such that are used in a user facing application.
Edit: just to bring in real numbers, I have an old TypeScript project that results in a 109M node_modules dir. Which I agree is absurd. I also have an old anime video, 21 minutes long, at only 560x432 resolution, 24fps, which takes 171M. And that’s my point: even in really bad cases, code size tends to be swamped out by everything else in user-facing applications. If there’s any kind of images, music, or video, the code size will be a small part of the complete picture.
As a point of comparison, in the last place I worked, the main project had over 600MB of javascript dependencies it pulled from node. Plus 300MB of python libraries for Django and whatever else.
At my current job, preparing your environment for development of one “isolated” php system will need at least 3GB of dependencies. Even the main programmer behind it has no clue how it happened or why.
I’d rather have the audio compressed and decompress in realtime instead of a game taking 100Gb in size. Or maybe give me the option to only download languages I can use.
Are you willing to give up 1080p screens and 16-bit/44.1kHz sampled music? Or how about languages that can’t be represented in ASCII, much less Latin-1? Because handling those take up way more space than code.
Let me quote myself:
And there’s almost always a reason. Code size tends to be modest compared to supporting data around it.
I see you’ve never dealt with a real life project that requires god knows how many different libraries off nodejs because 🤷♂️
Dependency hell takes a lot of space.
I have. Still small compared to the images and such that are used in a user facing application.
Edit: just to bring in real numbers, I have an old TypeScript project that results in a 109M
node_modules
dir. Which I agree is absurd. I also have an old anime video, 21 minutes long, at only 560x432 resolution, 24fps, which takes 171M. And that’s my point: even in really bad cases, code size tends to be swamped out by everything else in user-facing applications. If there’s any kind of images, music, or video, the code size will be a small part of the complete picture.As a point of comparison, in the last place I worked, the main project had over 600MB of javascript dependencies it pulled from node. Plus 300MB of python libraries for Django and whatever else.
At my current job, preparing your environment for development of one “isolated” php system will need at least 3GB of dependencies. Even the main programmer behind it has no clue how it happened or why.
I’d rather have the audio compressed and decompress in realtime instead of a game taking 100Gb in size. Or maybe give me the option to only download languages I can use.
It’s almost always compressed in some way. Still takes up a lot of space. You can fit a lot of compiled code in the space of a 1 minute, 128kbps mp3.