I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
FUCK. THE. ALWAYS. ONLINE. PARADIGM.
I hate not being able to pause a game, particularly a single player game. I think Elite Dangerous solidified my hatred of this, by not telling you the game is still running when you’re on the “pause” menu.
“B-B-BU-BUT it’s a simulation and you can’t pause real life so it makes it more real”
It’s a game, even if it’s a simulation game. It’s a toy for grown-ups. A very nice and fun and relaxing toy, but a toy nonetheless. It’s not more important than a phone call, call at the door, crying child, hungry cat, partner who needs a hand with something etc.
This probably extends to being able to save anywhere and rejoin later, but I think that one is covered pretty well by everyone else :)
Any sort of not respecting the player’s time: grind, making the player do the computer’s job (e.g., not having an auto-sort button for the inventory), time sinks, unskippable cutscenes, slow walking etc.
Escort quests! Especially when the person you’re escorting moves incredibly slow (except when running toward obvious danger).
I agree that is clearly broken and overused in many games but if we were able to actually control the walking speed on PC with a keyboard similar to what is possible with a controller, it would probably be more bearable tbh.