A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing capabilities.
in typical nintendo fashion the bar for hardware is on the floor
It really should, the Series S is already looking dead and we are only at the beginning of the console lifecycle.
Here we go again with the rumors 🙃 the worst part of the Nintendo console lifecycle
That being said, DLSS would be awesome on something like the switch
I doubt the rumors are true, but DLAA sounds cool (AI-driven anti-aliasing).
A Nintendo console with anti-aliasing in first party games would be revolutionary lol
I mean Pikmin 4 has AA
Pikmin 4 is built on Unreal Engine, so it’s already something of a unicorn in Nintendo’s library.
It is not common, true but yoshis crafted world is another ue example. It might get more common
More RAM doesn’t really mean anything in gaming performance. It helps, but a faster CPU and GPU with a good whack of VRAM is gonna help more.
arguably RAM matters the most
gpu and cpu you can just downgrade the quality, but at a certain point everything has to fit into memory
e.g., baldur’s gate 3 literally couldn’t be properly ported to the S because of a RAM limitation
One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.
Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.
So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.
Nintendo having hardware with some oomph? Bullshit. Their thing is making cheap consoles that appeal to anyone who isn’t an edgy teenager. Dlss, Ray tracing, etc is still too new for them.
Having more RAM than the series S doesn’t translate to “having hardware with some oomph”. The series S is memory starved. 10GB was a small amount even when it launched.
I mean the Xbox Series S will be a 4 year old non-high-end console by the time the Switch 2 will be released. I can definitely see them go in that direction.
Maybe it will have more RAM, but it will most likely have slower/cheaper RAM. LPDDR5 or LPDDR5X instead of GDDR6. Should also be more power efficient.
Ram is easy to believe, but imo raytracing and dlss are still too new. That said, something I hadn’t thought about is that with the OG Switch using Nvidia’s tegra, it’s entirely possible that Nvidia pushed them to adopt a next-gen version that includes dlss and rtx support.
Neither are too new. Both features are technically available for volta gpus or newer. The switch was maxwell, and unless you fully believe the switch 2 will use pascal (2016), then it is at the very minimum, using volta, which means it can use rtx/dlss (but i dont expwct it to ACTUALLY use rtx)
DLSS or the AMD knock-off would actually be pretty good for them.
RT is kind of pointless in low end hardware though.
Be interesting to see if they support VRR since they control what screen goes into it. A lot more PC users accepting 40fps since Steam Deck. Forcing everything into 30 or 60 is kind of limiting.