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Cake day: June 23rd, 2024

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  • I don’t think his statement is true though. If https://www.reddit.com/r/linux_gaming/comments/1ce7z19/gaming_on_linux_ep131_ntsync_vs_fsync_nobara_39/l1ho8od/ is not manipulated in any way, games with lots of these calls still get big improvements with ntsync over fsync (about 30% in this particular case, which is a massive boost). So while nobody can rule out that his statement may be true on average or in general, there are still cases where ntsync offers a tangible advantage – be it improved FPS or the fact that the game runs at all.

    Edit: in the video that the thread is about, fsync didn’t beat ntsync in a single one (or I missed it when jumping through it). In the best one, they were exactly tied. Sure, the difference wasn’t really big, but again there are titles not working with fsync.

    However, I want to stress that I’m not trying to talk about fsync. It’s a good solution that significantly improved performance. But ntsync is, from everything I’ve seen, almost always better; how much depends on the case, and it never seems to be worse.






  • That’s more hours per week than I have to work.

    But you can always do more. I have a childhood friend who, when some leagues were released, averaged about 14 hours per day for Path of Exile for two weeks straight. Like 180 hours playtime in two weeks.

    Another friend of mine should be at about 8000 hours of Rocket League by now on his main account only. That’s over the game’s full lifespan though.



  • the average package quality is currently closer to that of the AUR than the official repos of other distros.

    Care to elaborate? I don’t remember packages not working, but if anything, they’re not building; which is basically the reverse of what happens at other distributions where sometimes, breakage during building isn’t noticed because the packages aren’t getting rebuilt when a dependency or the compiler toolchain changes.