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Joined 7 months ago
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Cake day: July 21st, 2025

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  • In retrospect (35-40 years ago now) she was the keeper. She was sweet, quirky and supportive. Liked rock/metal, concerts, games, generally nerdy stuff like me. But…like a teenage dude as soon as someone exotic and hot showed interest I broke up with her. That exotic one “dear john lettered” me in basic training before Desert Storm and slept will all my friends. I think there’s a lesson in there somewhere.




  • I go back and forth on this a lot. I’ve been gaming since the Atari 2600 and I agree this happens in games, but personally disagree that Veilguard was a clear example. I really enjoyed that title and platnum’ed it. I think it’s more likely, that just like music, movies and tv, expensive studios tend to use the most profit / least risk model. So if a game is appealing for age 1 to age 80 it gives them the least risk and the widest demographic. To further minimize that risk, every game has to have the same stupid Hollywood pitch lines of “Oh this game is <insert popular title here as X> but with a different Y and a new Z” in order to get traction from investors. Boring and dull are side effects of it. The fact it started to spread in the RPG genre is just another level of degradation.