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Cake day: June 3rd, 2023

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  • I’d argue even that’s better than what we’re getting now. If you’re looking for a car and they’re all in the most popular colour by default, then A. There’s a good chance you’re happy with it; B. You can change it later; but most importantly C. you already want a car. You’ve already bought into the product and are just quibbling about colour. This is seeing all the streetcars in LA being torn up, and a GM salesman is enthusiastically explaining how to get a driving license because it’s what everyone’s doing now they’ve ensured there is no choice.




  • It’s not just records from hospitals.

    The company is encouraging users to connect their personal medical records and wellness apps, such as Apple Health, Peloton, MyFitnessPal, Weight Watchers, and Function, “to get more personalized, grounded responses to their questions.” It suggests connecting medical records so that ChatGPT can analyze lab results, visit summaries, and clinical history; MyFitnessPal and Weight Watchers for food guidance; Apple Health for health and fitness data, including “movement, sleep, and activity patterns”; and Function for insights into lab tests.











  • I played the first one, and found it to be extremely boring but with potential. Unfortunately, playing 3 and Syndicate afterwards showed me clearly that Ubisoft smothered the potential and cranked up the boring. The worlds they’ve created are certainly immersive, but they’re also devoid of energy. 3 has a half-Native American protage who spends five minutes in his home village and then goes off to the colonies with barely a thought spared for his home, so when it’s played for drama it falls flat because we haven’t seen his relationship to his family. And Syndicate’s characters had might as well be carved from soap with how crude and flat they are. There’s a transgendered gangster from New York who joins the Assassins’ gang, and he has absolutely nothing to add for the entire game. Characters with seeming potential come in, have one side quest, and that’s their lot.





  • Let me add one thing more, that a realistic aesthetic brings with it certain expectations. For example, I don’t question how Security Bots in Bioshock refuel themselves, or fly, or recognise intruders. I don’t ask how come the turrets in Portal never run out of bullets (though it’s answered as a gag in one of the videos). They’re not presented as realistic, and I don’t expect them to be. But when you make the choice to use realistic miniguns in Talos, those questions are going to bubble up to the surface, like “Where’s the ammo box on that thing?” and “Who’s maintaining these on islands in the middle of nowhere?” and “Scratch that, who’s making them?” and “If Elohim (yeah real subtle name there) did all this then why bother with a machine that requires maintenance in the first place instead of a magic pillar of fire or smth?”



  • I can say I was put off at first glance by the “realistic” aesthetic, with props like jammers and minigun turrets that have an unnecessarily detailed, grounded look when as a puzzle game, graphics should not be the focus of the experience. A stylised, or minimal, graphical style would put the focus firmly where it belongs - on the puzzles themselves.