Canadian, Stone Mason, Ex-Pat living in the UK.

  • 2 Posts
  • 462 Comments
Joined 2 years ago
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Cake day: June 3rd, 2023

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  • Nah, what he means by “traditional family values” is the women folk stay indoors, keep the house, pump out kids til they’re a dead shriveled husk, the men get to do whatever they want, sleep around whatever. And if they feel like the wife or kids are talking back they beat the everliving fuck out of em, and that’s fine because the wife and kids shouldn’t have been talking back to the man of the house…

    He’s not a hypocrite, he just doesn’t mean the same thing you think he is with the words he’s using.


  • My cat has a new obsession: sticking his head out of the cat flap, seeing that it’s raining, staying still, coming back in, meowing at me like “Daaad, it’s raining” and starting the cycle again.

    My cat does this, except he goes all the way out, stands under the one leaky bit of the guttering 3 stories up, comes in soaked, yells until you dry him off and repeats. It’s gotten to the point we just lock him in if it’s raining. That way he yells about being imprisoned for a few minutes then goes and has a nap until the next meal time.




  • They’re quite dated now, but Neverwinter Nights 1&2 have a pretty robust multiplayer element.

    Best description I could find is from this steam post reply by DrLoboto:

    AFAIK, there are three different possibilities to play multiplayer:

    1. You and your friend play through the official campaign and/or and the first expansion Shadows of Undrentide, or a user-made adventure that specifically allows for multiplayer (not all of them do). The second expansion Hordes of the Underdark might be possible to play through in multiplayer, too, but I heard there are some issues. Of the DLC, I think only Pirates of the Sword Coast and Infinite Dungeons officially support multiplayer.
    2. You and your friend log onto a so called Persistant World (PW), which is like a mini MMO, an online world created and hosted by users which is usually accessible to everyone, so you might run into and interact with other players. Some of these are more action-oriented with pre-scripted quests, others are strictly roleplay, meaning you are meant to stay in character and not talk about meta stuff while playing. Sometimes administrators may take on the role of NPCs or monsters and entertain you.
    3. You and your friend either join another group or run your own game in which one of the users assumes the role of a dungeon master, taking control of NPCs and monsters and creating an adventure for the other player(s).

    The more common options would be 1. and 2. In those case, you will both control your own character and you can form a party and fight together, but theoretically you can also split up whenever you want to (even while remaining in the same party) and explore on your own. In case 1. one of you will open an online game and host it for the other player to join (anyone who owns NWN can do this, you don’t need anything else or any particular knowledge), in case 2. you will both join the server of the according PW team. Note that in case 1. the pre-written adventures will often assume that the NPCs are always talking to the same character as the hero of the story; it’s not perfect but it works if you agree that one of you is the main character doing most of the talking for the main quests, or if you can live with the occasional confusion now and then. ;)