A lot of android apps are built using Java/Kotlin, so you don’t actually need to care about architecture since the JVM supports both x86_64 and arm64.
There are exceptions to this though, since some apps need to run native code. Those apps would need some sort of emulation/translation layer for the arm instructions.
If you’re worried about using the terminal you could always install one of the frontends for pacman like the one Manjaro uses. Manjaro might be a pain if you’re using AUR packages (really depends on what packages you use, some niche ones like specific game modloaders or the professional JetBrains IDEs are only on the AUR) because Manjaro’s repos are delayed by around 2 weeks, but the AUR isn’t delayed at all. Depending on the packages you’re using that could break updates sometimes.
Depending on how familiar with programming you are you could also try NixOS which has an absurd number of packages in their official repo but NixOS’s config files can be kind of a pain sometimes.
Edit:
It’s also worth noting that you could start off with Manjaro and then jump over to something like EndeavourOS/Arch once you get more familiarized with using the terminal down the line. That way you wouldn’t have to relearn commands/setups when you switch, since they’re ultimately all arch-based and have the same underlying structure.