Starfield and Baldur’s Gate 3 both weigh the player down with encumbrance. Love it or hate it, it seems like it’s here to stay.

  • ElectricMachman@lemmy.sdf.org
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    1 year ago

    Thing is, what’s the alternative? Either you put a hard limit on the inventory, or you give players an infinite inventory. The latter can be made to work, but it also takes away the element of risk.

    Perhaps ‘inventory size’ could be tied with difficulty settings. If you want a Deus Ex-type experience where you really have to be picky about what you bring, maybe that should be down to the player; and so should a huge inventory that lets you bring everything everywhere.

    • Scrubbles@poptalk.scrubbles.tech
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      1 year ago

      I actually really like what starfield does. It’s a rolling scale, the more encumbered you are the more you have to pause and “recharge” O2. So being over by 2 won’t affect you a lot, but over by 100 sure will

      • Erk@cdda.social
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        1 year ago

        I agree, I don’t mind much of how they handle encumbrance itself except for the constant nagging from my companion. Personally, I just don’t think they interrogated the concepts of encumbrance at all - which isn’t surprising of course, bethesda design seems to have so many sacred cows it may as well be a holy dairy.

    • Knusper@feddit.de
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      1 year ago

      In my opinion, it works best to make loot non-sellable. It takes away the need to fill your inventory with tons of garbage, just to carry it to the store. Instead, your inventory can be reduced to a size that meaningfully limits your options during challenges and forces you to select your equipment strategically.