• tal@lemmy.today
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    1
    ·
    1 day ago

    The tech demo is part of Microsoft’s Copilot for Gaming push, and features an AI-generated replica of Quake II that is playable in a browser. The Quake II level is very basic and includes blurry enemies and interactions, and Microsoft is limiting the amount of time you can even play this tech demo.

    Microsoft is still positioning Muse as an AI model that can help game developers prototype games. When Muse was unveiled in February, Microsoft also mentioned it was exploring how this AI model could help improve classic games, just like Quake II, and bring them to modern hardware.

    Okay, here’s a much-less ambitious use of existing AI technology that I think would be vastly-more-useful than whatever they’re off doing: how about just going out and using existing AI upscaling techniques and limited human interaction to statically-upscale the textures by maybe 2x to 4x, take advantage of more VRAM on newer hardware?

      • tal@lemmy.today
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        2
        ·
        1 day ago

        That’s frame scaling in real-time, rather than offline texture scaling.

    • j4k3@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 day ago

      There is a lot of potential for generating on the fly skins and specs. Everyone seems to want to do stupid flashy junk, but a well configured agentic setup could easily get constrained in ways that alter geometry and interactions more dynamically than the broad scope nonsense I keep seeing.

    • Sanctus@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 day ago

      I mean the demo capability isnt bad, could test out 100 ideas before you commit. But thats not what this is going to be used for. Its going to be a weapon against developers eventually.