While Baldur’s Gate 3 is being widely celebrated by fans and developers alike, some are panicking that this could set new expectations from fans. Good.

  • MJBrune@beehaw.org
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    1 year ago

    I’m a game developer. No game developers are panicking about this game. I’ve not played it but I’ll probably play it soon. It looks great but even if it blows my mind it doesn’t cause me to panic. It inspires me. I don’t know of a game developer that gets panicked at the sight of good games. I know monetary goblins that might realize they can’t push heartless games anymore but in the last decade we’ve started to see games really take shape as cinematic masterpieces. Experiences that truly top movies. This is the inevitable next step. Games with more interactions and more meaningful choice out of those interactions.

    • Chozo@kbin.social
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      1 year ago

      I think by “some developers”, they’re referring more toward the AAA studios who have spent the last couple decades baking MTX into every nook and cranny they can find in their games, and not indie devs.

      • MJBrune@beehaw.org
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        1 year ago

        There are even great AAA studios out there that aren’t pushing mtx. I just played uncharted 4 and I can’t believe that is almost a decade old. It still holds up. Far better than Rockstar’s red dead redemption 2. That said there is room in the industry for everyone. The indie team that takes 6 years to make high quality games to the AAA studio pushing games out every 2 years. Including small indie studios of 5 people making huge hit survival games and indie games that were made in 9 months but have a lot of heart.

        Quality is subjective and I think we’ll start to see our genres break down as people go towards more and more specific definitions. We’ve already seen this a bit with the fps reverting back to doomlike with games like prodeus.

      • NotInTheFace@feddit.nu
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        1 year ago

        Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.

        • Goronmon@kbin.social
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          1 year ago

          Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.

          Larian is about as indie/small as Bethesda was when Skyrim released.

        • SkyeStarfall@lemmy.blahaj.zone
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          1 year ago

          AAA games are very rarely as innovative as indie games, it’s all just the same rehashed stuff I feel like. Just whatever is “safe”.

          So, I very much agree, the typical AAA stuff from studios like EA, Ubisoft, etc. Don’t interest me.

          Although maybe Starfield will be interesting, we’ll see. I didn’t really like Fallout 4 though, I wished the RPGs were a bit more like the more old school ones lol.

          • Thrashy@beehaw.org
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            1 year ago

            I’m willing to be surprised by it, but I’m not optimistic for Starfield. What I’ve seen of it so far looks mainly like they grafted chunks of No Man’s Sky onto a Bethesda Fallout game and are trying hard to pitch it as The Next Big Thing. Frankly, I’d much rather have the next mainline Elder Scrolls game instead, but at this rate I’m going to be 40 before I get to play a sequel to a game that came out in my 20s.

              • Thrashy@beehaw.org
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                1 year ago

                I’m fairness, incomplete chunks is all that exists of Star Citizen.

                Well, that and a whaling operation on the scale of Victorian England’s.

                • cambriakilgannon@beehaw.org
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                  1 year ago

                  I am in the SC club and it’s a glitchy, broken, incomplete mess while also being one of the coolest gaming experiences I’ve ever had when it works.

  • vlad@lemmy.sdf.org
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    1 year ago

    BG3 is what games used to be and what they should have been like. It bring me back to my KotOR1/2, and Witcher 1 days. It’s great.

  • manager123321@kbin.social
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    1 year ago

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    • 73rdNemesio@infosec.pub
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      1 year ago

      Larian has been absolutely phenomenal through their process on both of these. Kept with the ‘it’ll release when it’s ready’ model, the exception with the alpha/early release on BG3 which I would say helped improve the quality of the Release product that much more, through testing/reports and cash influx without the ‘pre-order today, get whatever you get tomorrow’ mantra.

    • hastati@beehaw.org
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      1 year ago

      The most significant change I noticed was you can cast any number of leveled spells per turn. That’s a pretty significant shift from 5e’s rule of only one leveled spell (excluding using action surge if you dip into fighter) per turn.

      However it makes the player stronger so I doubt anyone is really complaining about it.

      • rivingtondown@beehaw.org
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        1 year ago

        I’ve been playing BG3 and perhaps I’m misunderstanding but you only have one action and one bonus action per turn and you only have so many spell slots per caster. Unless you have a leveled spell as an action and a separate leveled spell as a bonus action and enough spell slots for both you’d be hard pressed to cast more than a single spell per turn per character

        • LiquorFan@pathfinder.social
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          1 year ago

          It’s been a while since I played 5e, but if I remember correctly you could do some fuckery with Haste and/or Sorcery Points if you don’t follow that rule.

        • hastati@beehaw.org
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          1 year ago

          Plenty of spells cast as a bonus action. With a cleric I can cast Spirt Guardians and Spiritual Weapon on the same turn. Or polymorph and mass cure wounds. It makes a significant difference for bonus action spells.

    • sodiumbromley@lemmy.blahaj.zone
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      1 year ago

      It’s faithful enough to 5e that my partner and I broke out the players handbook to do some long term class planning together. A couple of things are different, like buffs to frenzy barbarian and changes to roleplay feats or spells to have a more mechanical benefit.

      But yes, as a long term DM for 5e, it’s faithful to 5e.

  • Stumblinbear@pawb.social
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    1 year ago

    Developers? Panicking? Developers will rejoice that they don’t have to build these garbage mechanics. Publishers and game studio execs? Yeah they’ll panic

  • Space Sloth@feddit.dk
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    1 year ago

    Honestly I hope this does indeed set a new gold standard. Probably not with the whole early access thing, though. It’s a thing that needs to go away.

    • Pixel@beehaw.org
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      1 year ago

      EA is an immensely useful tool for game devs, the issue is EA as an excuse to ship unpolished games or to leave games unfinished forever. Neither of which are problems intrinsic to early access, they’re just bad business practice that should be shunned like any other

      • soulsource@discuss.tchncs.de
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        1 year ago

        As a gamedev: Early Access was useful for devs, back when it was real Early Access. Think: Kerbal Space Program (the first, not the second).

        Nowadays it’s mostly a marketing tool, that allows to generate the hype for launch twice… Publishers and players expect “Early Access” games to be feature complete and polished before the “Early Access” launch…

    • TauriWarrior@aussie.zone
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      1 year ago

      Early access worked well for them, part of the start of the game was able to be play tested, the community got to give feedback, and they actually listened, its how it should be done

      • Appoxo@lemmy.dbzer0.com
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        1 year ago

        Yeah but not how the remaining whole industry treats it.
        I saw literally no outcry regarding BG3 and early game bugs. Comparing it to CP2077 it was a stellar release in terms of PR.

        • Lojcs@lemm.ee
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          1 year ago

          CP2077 didn’t have early access tho? How is this an argument against early access

  • wcSyndrome@lemm.ee
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    1 year ago

    I get everyone’s sentiment here, boiling it down to “better games are better” but also keep in mind the development costs and times for making new games are constantly going up. Yeah of course there are fantastic indie games out there (and I love them myself) that have a fraction of AAA game budgets and dev time but those are the gems in the rough, not the norm.

    I’m all for better gaming experiences but they do come with tradeoffs. Also, flops are now death sentences for studios so the pressure to perform is even higher

  • WarmSoda@lemm.ee
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    1 year ago

    How does it cost millions of dollars to make a current AAA game, and they’re rarely worth it?

    If you have 5,000 people on your payroll for a game what the hell are they doing? Every game should be fantastic.

    I love indie and AA games. Smaller teams. More focus. More fun. Usually more quality content.

    • AMuscelid@lemm.ee
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      1 year ago

      It’s an issue of time and scalability. Going from 100 employees to 200 employees wont make the game in half the time. And corporate accounting would rather have 2 mediocre games per year than 1 extremely good game every 2 years, even if it sold 4 times as well since revenue is analyzed within fiscal years and financing isn’t free. Capitalism sucks.

      • Murvel@lemm.ee
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        1 year ago

        Capitalism sucks.

        All the greatest games ever made were created in capitalistic economies so i cannot see how that is a determining factor. I don’t know what games your thinking of. Tetris?

          • bmaxv@noc.social
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            1 year ago

            @acastcandream @Murvel

            Trust me, I get it and I agree, #capitalism sucks. Mostly.

            But that’s not how it works.

            You can’t just take an arbitrary event and claim it came to be despite the circumstances, not because of them.

            Like, that’s not how causality works.

            Besides, It’s a way stronger argument to point at the overwhelming amount of bad games and bad features and say those got produced under capitalism and that’s why it’s bad full stop.